The Virtual Reality Applications Center at Iowa State University, VRAC, has
the mission of applying virtual reality technology to the challenges of en
gineering and science. We typically create virtual worlds that allow the us
er to interact with 3D real-time graphics. We refer to the virtual worlds e
nabling this interaction as synthetic environments.
A synthetic environment produces sufficient sensory cues to make users beli
eve they are in a different geographic location with a different velocity a
nd orientation than they have in the real world. These cues may include a l
arge field of view real-time stereoscopic visual display, surround sound di
gital audio, and haptic interactions. The user's head is tracked to enable
the appropriate viewpoint for the stereoscopic display, and other parts of
the user's body may be tracked to enable interaction with the environment a
nd haptic feedback.
Classical flight simulators are a subset of synthetic environments. Althoug
h they do not usually use stereoscopic displays, they do use large field of
view visual systems, digital audio, force feedback via the flight controls
, and force feedback on the simulator as a whole via a motion base. We beli
eve the addition of stereoscopic 3D graphics will be particularly valuable
in hovering, formation flying, and landing.
VRAC uses two surround screen environments, the C2 and the C6. The C2 came
on line in 1995. It is a room with four projected surfaces, three walls and
the floor. The C6, which came on line in June 2000, is a cube-shaped room,
the first of its kind in the US, with 3D graphics projected on all four wa
lls, the floor, and the ceiling. The C2 and C6 are linked by a dedicated fi
ber network. This will enable collaboration between geographically separate
d virtual worlds.
Many researchers believe that collaboration between geographically separate
synthetic environments is the key to future breakthroughs in the use of SE
technology. The C2/C6 combination will be an ideal testbed to support this
kind of collaboration. In addition, the C2 and C6 are connected to a 250-p
erson auditorium that has dual screens capable of simultaneously displaying
real-time images from two sources. Our vision is simultaneous display of r
eal-time graphics from the C2 and the C6 in the auditorium, enabling up to
250 people to study and, perhaps, participate in the real-time interactions
. As quality of service, bandwidth, and latency challenges are met by emerg
ing technology, we also look forward to interconnecting the C2, the C6, and
the auditorium with off campus simulators.