Reality-based modeling of vibrations has been used to enhance the haptic di
splay of virtual environments for impact events such as tapping, although t
he bandwidths of many haptic displays make it difficult to accurately repli
cate the measured vibrations. We propose modifying reality-based vibration
parameters through a series of perceptual experiments with a haptic display
. We created a vibration feedback model, a decaying sinusoidal waveform, by
measuring the acceleration of the stylus of a three degree-of-freedom hapt
ic display as a human user tapped it on several real materials. For some ma
terials, the measured parameters (amplitude, frequency, and decay rate) wer
e greater than the bandwidth of the haptic display; therefore, the haptic d
evice was not capable of actively displaying all the vibration models. A se
ries of perceptual experiments where human users rated the realism of vario
us parameter combinations, were performed to further enhance the realism of
the vibration display for impact events given these limitations. The resul
ts provided different parameters than those derived strictly from accelerat
ion data. Additional experiments verified the effectiveness of these modifi
ed model parameters by showing that users could differentiate between mater
ials in a virtual environment.