As part of a social science research tradition that has focused on the rela
tion between techniques and organizations, this empirical analysis of how a
firm in the tertiary sector introduced groupware sheds light on the cogenc
y of the games played by actors and on the issues related to power that cry
stalize around technology. The new technology has revived arguments based o
n technical determinism, but these are brought under question. For one thin
g, technology and organization are 'coconstructed'; they determine each oth
er. There is no simple, one-way impact from technology to organizations. Fo
r another, new technology is not 'automatically' adopted. Depending on acto
rs' strategies and social interests, it is put to selective uses. (C) 2001
Editions scientifiques et medicales Elsevier SAS.