The development and changes of the creative activity of chess players
at the use of computer chess information-search systems were analyzed.
The high skill chess players were established to use these systems fi
rst of all at the stages of collection and scanning of the information
as well as at the stage of the analysis and verification of solutions
. The developmental process of chess players cognitive activity, media
ted by the computer chess information-search systems, may be divided u
p into some stages with the specific coordination between the creative
and reproductive components of activity. More creative stages are rel
ated to the usage of computer chess information-search systems, the se
tting of the new goals, hardly getting without computer, the critical
perception of the information and the independence in its analysis, th
e specialization of the information searching, the creation of new.