M. Kuyper et al., Modeling and supporting the authoring process of multimedia simulation based educational software: A knowledge engineering approach, INSTR SCI, 29(4-5), 2001, pp. 337-359
Traditionally, support for authoring educational software focuses on the au
thoring process: the nature and sequence of the activities that must be per
formed to deliver the required product. As a consequence, the methods that
are used tend to have a strong linear flavor, which resembles the classical
waterfall approach. Development strategies as currently used in software e
ngineering shift the attention from activities to products (see De Hoog et
al., 1994). A general implementation of this approach can be found in the C
ommonKADS methodology (see Schreiber et al., 2000). The present article des
cribes how this new development approach has influenced the design of an au
thoring system for multi-media simulation based educational software, the S
imquest authoring system.