Incidental memory and navigation in panoramic virtual reality for electronic commerce

Citation
A. Howes et al., Incidental memory and navigation in panoramic virtual reality for electronic commerce, HUMAN FACT, 43(2), 2001, pp. 239-254
Citations number
13
Categorie Soggetti
Psycology,"Engineering Management /General
Journal title
HUMAN FACTORS
ISSN journal
00187208 → ACNP
Volume
43
Issue
2
Year of publication
2001
Pages
239 - 254
Database
ISI
SICI code
0018-7208(200122)43:2<239:IMANIP>2.0.ZU;2-#
Abstract
Recently much effort has been dedicated to designing and implementing World Wide Web sites for virtual shopping and e-commerce. Despite this effort, r elatively little empirical work has been done to determine the effectivenes s with which different site designs sell products. We report three experime nts in which participants were asked to search for products in various expe rimental e-commerce sites. Across the experiments participants were asked t o search in either QT-VR (QuickTime Virtual Reality), hypertext, or pictori ally rich hypertext environments; they were then tested for their ability t o recall the products seen and to recognize product locations. The experime nts demonstrated that when using QTVR (Experiments 1, 2, and 3) or pictoria l environments (Experiment 2), participants retained more information about products that were incidental to their goals. In two of the experiments it was shown that participants navigated more efficiently when using a QTVR e nvironment. The costs and benefits of using 3D virtual environments for on- line shops are discussed. Actual or potential applications of this research include support for the development of e-commerce design guidelines.