S. Mccanne et al., LOW-COMPLEXITY VIDEO CODING FOR RECEIVER-DRIVEN LAYERED MULTICAST, IEEE journal on selected areas in communications, 15(6), 1997, pp. 983-1001
In recent years, the ''Internet Multicast Backbone,'' or MBone, has ri
sen from a small, research curiosity to a large-scale and widely used
communications infrastructure. A driving force behind this growth was
the development of multipoint audio, video, and shared whiteboard conf
erencing applications. Because these real-time media are transmitted a
t a uniform rate to all of the receivers in the network, a source must
either run at the bottleneck rate or overload portions of its multica
st distribution tree. We overcome this limitation by moving the burden
of rate adaptation from the source to the receivers with a scheme we
call receiver-driven layered multicast, or RLM. In RLM, a source distr
ibutes a hierarchical signal by striping the different layers across m
ultiple multicast groups, and receivers adjust their reception rate by
simply joining and leaving multicast groups. In this paper, we descri
be a layered video compression algorithm which, when combined with RLM
, provides a comprehensive solution for scalable multicast video trans
mission in heterogeneous networks. In addition to a layered representa
tion, our coder has low complexity (admitting an efficient software im
plementation) and high loss resilience (admitting robust operation in
loosely controlled environments like the Internet). Even with these co
nstraints, our hybrid DCT/wavelet-based coder exhibits good compressio
n performance. It outperforms all publicly available Internet video co
decs while maintaining comparable run-time performance. We have implem
ented our coder in a ''real'' application-the UCB/LBL videoconferencin
g tool vie. Unlike previous work on layered video compression and tran
smission, we have built a fully operational system that is currently b
eing deployed on a very large scale over the MBone.