We studied the use of virtual reality technology as a stimulus in balance e
xaminations. A pilot study was made using a small group of healthy subjects
to investigate the effect of alcohol and virtual reality stimulus on the s
ubjects' balance. The tests showed that blood alcohol concentration account
ed for almost 50% of the increased lateral body sway velocity. The new stim
ulus technique based on virtual reality technology seems to be effective an
d flexible for postural investigations.