Mobile augmented reality systems (MARS) have the potential to revolutionize
the way in which information is provided to users. Virtual information can
be directly integrated with the real world surrounding the mobile user, wh
o can interact with it to display related information, to pose and resolve
queries, and to collaborate with other users. However, we believe that the
benefits of MARS will only be achieved if the user interface (UI) is active
ly managed so as to maximize the relevance and minimize the confusion of th
e virtual material relative to the real world. This article addresses some
of the steps involved in this process, focusing on the design and layout of
the mobile user's overlaid virtual environment.
The augmented view of the user's surroundings presents an interface to cont
ext-dependent operations, many of which are related to the objects in view-
the augmented world is the user interface. We present three UI design techn
iques that are intended to make this interface as obvious and clear to the
user as possible: information filtering, UI component design, and view mana
gement. Information filtering helps select the most relevant information to
present to the user. UI component design determines the format in which th
is information should be conveyed, based on the available display resources
and tracking accuracy. For example, the absence of high accuracy position
tracking would favor body- or screen-stabilized components over world-stabi
lized ones that would need to be exactly registered with the physical objec
ts to which they refer. View management attempts to ensure that the virtual
objects that are displayed visually are arranged appropriately with regard
to their projections on the view plane. For example, the relationships amo
ng objects should be as unambiguous as possible, and physical or virtual ob
jects should not obstruct the user's view of more important physical or vir
tual objects in the scene. We illustrate these interface design techniques
using our prototype collaborative, cross-site MARS environment, which is co
mposed of mobile and non-mobile augmented reality and virtual reality syste
ms. (C) 2001 Published by Elsevier Science Ltd.