A dynamic rent seeking game with two boundedly rational players is analyzed
. The game is modeled as a discrete dynamical system of the plane, represen
ted by the iteration of a noninvertible map with a denominator which vanish
es in a one-dimensional subset of the plane and this gives rise to basins o
f attraction with particular structures, called lobes and crescents in [1].
These structures are related to the presence of a focal point, i.e. a poin
t where the map assumes the form 0/0. We show that the focal point of this
map has some peculiar properties which lead to situations not included in t
he cases described in [1].