Creating and rendering realistic water is one of the most daunting tasks in
computer graphics. Realistic rendering of water requires that the sunlight
and skylight illumination are correct, the water surface is modeled accura
tely and that the light transport within water body is properly handled. Th
is paper describes a method for wave generation on a water surface using a
physically-based approach. The wave generation uses data from the oceanogra
phical observations and it is controlled by intuitive parameters such as wi
nd speed and wind direction. The optical behavior of the water surfaces is
complex but is well-described in the ocean science literature. We present a
simple and intuitive light transport approach that is easy to use for many
different water types such as deep ocean water, muddy coastal water and fr
esh water bodies. We demonstrate our model for a number of water and atmosp
heric conditions.