Exploring unknown models or scenes is a highly interactive and dynamic proc
ess. Systems for automatic presentation of models or scenes either require
cinematographic rules, direct human interaction, framesets, or pre-calculat
ion of paths to a known goal. In this paper we present a system which can d
eal with rapidly changing user interest in objects of a scene or model as w
ell as with dynamic models and changes of the camera position introduced in
teractively by the user or through cuts. We describe Cubical Path, a new po
tential field-based camera control system that helps with the exploration o
f virtual environments.