A two-dimensional discrete dislocation dynamics code was developed and used
to simulate dislocation patterning. For the present study of annealing, bo
th glide and some climb were allowed in the simulations. In these circumsta
nces patterning takes place even in the absence of external stresses and of
dislocation sources. A triangular underlying lattice was assumed, with the
three slip systems equally populated initially. Well-defined dislocation w
alls and cells are observed to form from random initial conditions. The str
ucture coarsens with time, i.e. the typical size of the cells increases as
annealing takes place (the smaller cells shrink and disappear from the stru
cture). In the spirit of a bottom-up multiscale approach, a new simulation
methodology is suggested, in which the discrete moving objects are dislocat
ion wall segments rather than individual dislocations. The most important r
ule governing the dynamics of the dislocation walls is local conservation o
f the net Burgers vector. The new coarse-grained simulation method is desig
ned to give much closer correspondence with the "microscopic" discrete disl
ocation dynamics results than previously available approaches.