We study exploration problems where a robot has to construct a complete map
of an unknown environment using a path that is as short as possible.
In the first problem setting we consider, a robot has to explore it rectang
les. We show that no deterministic or randomized online algorithm, can be b
etter than Omega(rootn)-competitive, solving an open problem by Deng ct al.
[7]. We also generalize this bound to the problem of exploring three-dimen
sional rectilinear polyhedra without obstacles.
In the second problem setting we study, a robot has to explore a grid graph
with obstacles in a piecemeal fashion. The piecemeal constraint was define
d by Betke et al [4] and implies that the robot has to return to a start no
de every so often. Betke et al. gave an efficient algorithm for exploring g
rids with rectangular obstacles. We present an efficient strategy for piece
meal exploration of grids with arbitrary rectilinear obstacles.