Synthesizing emotional behavior in a simple animated character

Authors
Citation
K. Hille, Synthesizing emotional behavior in a simple animated character, ARTIF LIFE, 7(3), 2001, pp. 303-313
Citations number
19
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
ARTIFICIAL LIFE
ISSN journal
10645462 → ACNP
Volume
7
Issue
3
Year of publication
2001
Pages
303 - 313
Database
ISI
SICI code
1064-5462(200123)7:3<303:SEBIAS>2.0.ZU;2-B
Abstract
A simple computer-generated agent was developed of which four behavioral as pects could be altered. Emotional behavior was defined and simulated in ter ms of these aspects. Participants matched a list of six emotions to the ani mated emotional behavior of the agent. Results suggest that it is possible to identify emotions from a set of simulated modulation patterns. The succe ssful simulation of a computer-generated "emotional" agent supports a behav ioral theory of emotion. In addition, it reveals an almost overlooked aspec t of emotion that may spark further research and shows the fertility of the approach known as "artificial life" for the field of psychology.