The Joint Tactical Combat Training System (JTCTS) is a joint Navy/Air
Force program to provide enhanced tactical combat training from single
-platform warfighting through integration of multi-platform coordinate
d combat training (surface, subsurface, and air). Key requirements of
JTCTS include the use of the Global Positioning System to generate pla
tform position information, simulated platforms and weapons, and a rea
l-time radio datalink to transmit training data within 400 nm of a JTC
TS core-capable site, using a distributed simulation architecture deri
ved from distributed interactive simulations. Many design tradeoffs ne
ed to be made to implement this system. To enable the meaningful test
and tradeoff of various design options, a software model of the JTCTS
system was constructed. This discrete-event simulation was implemented
entirely in software running on commercial workstations. The model al
lows the designers to test various software and hardware design implem
entations and measure their influence on the ''goodness'' of the exerc
ise data. Based on platform attitude and relative position, datalink c
onnectivity can be assessed and various message-passing algorithms tes
ted. The effects of message latency and communications dropouts on dea
d-reckoning accuracy can be directly measured. Effects of aircraft ant
enna shading, atmospheric effects on radio frequency propagation, and
others can be turned on or off depending on the needs of the particula
r test, and to support validation of the model. The engineering model
was created during the project concept definition; it is being used to
day in a number of design studies. One, a datalink transmitter power t
radeoff, is giving insight into the relationship between the accuracy
of after-action reports and the heat dissipation of the datalink compo
nents. These simulated exercises are providing both the end-user and t
he design team with insight into subsystem and operational interaction
s usually not seen until system integration testing.