High-quality texture reconstruction from multiple scans

Citation
F. Bernardini et al., High-quality texture reconstruction from multiple scans, IEEE VIS C, 7(4), 2001, pp. 318-332
Citations number
34
Categorie Soggetti
Computer Science & Engineering
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
ISSN journal
10772626 → ACNP
Volume
7
Issue
4
Year of publication
2001
Pages
318 - 332
Database
ISI
SICI code
1077-2626(200110/12)7:4<318:HTRFMS>2.0.ZU;2-U
Abstract
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual qualit y is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately ca pturing the geometry of scanned objects, the acquisition of high-quality te xtures is equally important, but not as widely studied. In this paper, we f ocus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based sys tems in which low-resolution range images and high-resolution intensity ima ges are acquired. The resulting models are well-suited for interactive rend ering on the latest-generation graphics hardware with support for bump mapp ing. Our contributions include new techniques for processing range, reflect ance, and surface normal data, for image-based registration of scans, and f or reconstructing high-quality textures for the output digital object.