The recording and measurement of central and peripheral nervous system resp
onses can provide important information during the development and the appl
ication of virtual reality (VR). Although studies on electroencephalographi
c, evoked potentials, and peripheral psychophysiological changes in connect
ion with VR exposure are still preliminary, they show that reliable data ca
n be obtained even in immersive VR conditions. There is no firm evidence th
at neurophysiological equipment-sensors and cables-may increase subjects' d
iscomfort and affect their ability to interact with the virtual environment
s, but additional study is needed to clarify this issue. Suggestions as to
how to limit potential interferences are summarized here. Two main lines of
research are emerging: one seeking psychophysiological correlates of react
ion and adaptation to stimuli and task variables in an attempt to understan
d more about human-VR interaction, and the other looking for ways to use ps
ychophysiological responses to automatically control aspects of the virtual
environments or other external devices. The main results emerging from the
first group of studies indicate that psychophysiological measures of brain
activity-notably EEG and event-related responses-may be used to distinguis
h between automatic and controlled modes of processing. Additionally, perip
heral measures, notably skin-resistance levels, are proposed as objective c
orrelates of presence and of the outcome of specific VR-based desensitizati
on therapies. There is no clear-cut evidence that brain waves may index unw
anted effects on the central nervous system of VR exposure, but this issue
deserves further study. The results of the second line of research seem to
indicate that VR-induced psychophysiological responses can be used to devel
op assistive devices for people with disabilities or to control hands-free
interaction within any virtual environment (for example, in highly demandin
g conditions). A related and promising field of application is that of neur
o-feedback, wherein VR may play an important role in increasing the motivat
ional/attentional span of clients, and, ultimately, the effectiveness of tr
eatment protocols. Given these premises, it is suggested that research on p
sychophysiological correlates of VR should be incremented along the lines a
lready delineated and possibly include also groups of subjects at risk for
adverse affects.