Within an embodied cognition framework, it is argued that presence in a vir
tual environment (VE) develops from the construction of a spatial-functiona
l mental model of the VE. Two cognitive processes lead to this model: the r
epresentation of bodily actions as possible actions in the VE, and the supp
ression of incompatible sensory input. It is hypothesized that the consciou
s sense of presence reflects these two components as spatial presence and i
nvolvement. This prediction was confirmed in two studies (N = 246 and N = 2
96) assessing self-reports of presence and immersion experiences. Additiona
lly, judgments of "realness" were observed as a third presence component. A
second-order factor analysis showed a distinction between presence, immers
ion, and interaction factors. Building on these results, a thirteen-item pr
esence scale consisting of three independent components was developed and v
erified using confirmatory factor analyses across the two studies.