Medial axis construction in three dimensions and its application to mesh generation

Authors
Citation
P. Sampl, Medial axis construction in three dimensions and its application to mesh generation, ENG COMPUT, 17(3), 2001, pp. 234-248
Citations number
32
Categorie Soggetti
Computer Science & Engineering
Journal title
ENGINEERING WITH COMPUTERS
ISSN journal
01770667 → ACNP
Volume
17
Issue
3
Year of publication
2001
Pages
234 - 248
Database
ISI
SICI code
0177-0667(2001)17:3<234:MACITD>2.0.ZU;2-6
Abstract
An algorithm for the construction of the medial axis of a three-dimensional body given by a triangulation of its bounding surface is described. The in direct construction is based on the Delaunay-triangulation of a set of samp le points on the bounding surface. The point set is refined automatically s o as to capture the correct topology of the medial axis. The computed media l axis (or better medial surface) is then used for hex-dominant mesh genera tion. Quad-dominant meshes are generated on the medial subfaces first and e xtruded to the boundary of the body at both sides. The resulting single cel l layer is subdivided in direction normal to the boundary, yielding columns of hexahedral and three-sided prismatic cells. The resulting volume mesh i s orthogonal at the boundary and 'semi-structured' between boundary and med ial surface. Mixed cell types (tets, pyramids, degenerate hexahedra) may re sult along the medial surface. An advancing front algorithm (paving) is use d for meshing the subfaces of the medial surface. Development of the mesh g enerator has not been fully completed with respect to degenerate parts of t he medial axis. First medium-complexity bodies have been meshed, however, s howing moderate meshing times.