An algorithm for the construction of the medial axis of a three-dimensional
body given by a triangulation of its bounding surface is described. The in
direct construction is based on the Delaunay-triangulation of a set of samp
le points on the bounding surface. The point set is refined automatically s
o as to capture the correct topology of the medial axis. The computed media
l axis (or better medial surface) is then used for hex-dominant mesh genera
tion. Quad-dominant meshes are generated on the medial subfaces first and e
xtruded to the boundary of the body at both sides. The resulting single cel
l layer is subdivided in direction normal to the boundary, yielding columns
of hexahedral and three-sided prismatic cells. The resulting volume mesh i
s orthogonal at the boundary and 'semi-structured' between boundary and med
ial surface. Mixed cell types (tets, pyramids, degenerate hexahedra) may re
sult along the medial surface. An advancing front algorithm (paving) is use
d for meshing the subfaces of the medial surface. Development of the mesh g
enerator has not been fully completed with respect to degenerate parts of t
he medial axis. First medium-complexity bodies have been meshed, however, s
howing moderate meshing times.