During the last half of the twentieth century, psychologists and anthropolo
gists have studied proxemics, or spacing behavior, among people in many con
texts. As we enter the twenty-first century, immersive virtual environment
technology promises new experimental venues in which researchers can study
proxemics. Immersive virtual environments provide realistic and compelling
experimental settings without sacrificing experimental control. The experim
ent reported here tested Argyle and Dean's (1965) equilibrium theory's spec
ification of an inverse relationship between mutual gaze, a nonverbal cue s
ignaling intimacy, and interpersonal distance. Participants were immersed i
n a three-dimensional virtual room in which a virtual human representation
(that is, an embodied agent) stood. Under the guise of a memory task, parti
cipants walked towards and around the agent. Distance between the participa
nt and agent was tracked automatically via our immersive virtual environmen
t system. All participants maintained more space around agents than they di
d around similarly sized and shaped but nonhuman-like objects. Female parti
cipants maintained more interpersonal distance between themselves and agent
s who engaged them in eye contact (that is, mutual gaze behavior) than betw
een themselves and agents who did not engage them in eye contact, whereas m
ale participants did not. Implications are discussed for the study of proxe
mics via immersive virtual environment technology, as well as the design of
virtual environments and virtual humans.