Simulating virtual humans in networked virtual environments

Citation
I. Pandzic et al., Simulating virtual humans in networked virtual environments, PRESENCE-T, 10(6), 2001, pp. 632-646
Citations number
24
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS
ISSN journal
10547460 → ACNP
Volume
10
Issue
6
Year of publication
2001
Pages
632 - 646
Database
ISI
SICI code
1054-7460(200112)10:6<632:SVHINV>2.0.ZU;2-S
Abstract
In the past decade, networked virtual environments (NVEs) have been an incr easingly active area of research, with the first commercial systems emergin g recently. Graphical and behavioral representation of users within such sy stems is a particularly important issue that has lagged in development behi nd other issues such as network architectures and space structuring. In thi s paper, we expose the importance of using virtual humans within these syst ems and provide a brief overview of several virtual humans technologies use d in particular for simulation of crowds. As the main technical contributio n, the paper presents the integration of these technologies with the COVEN- DIVE platform, the extension of the DIVE system developed within the COVEN project. In conjunction with this, we present our contributions through the COVEN project to the MPEG-4 standard concerning the representation of virt ual humans.