Audiovisual interactions observed in the ventriloquism and McGurk illusions
were compared, using the same materials. The ventriloquism effect was esti
mated through a discordance detection task and the McGurk illusion through
an identification task. The stimuli were visually displayed on a screen loc
ated in front of the participants' head and acoustically delivered through
one of nine hidden loudspeakers located from straight ahead (0 degrees) to
80 degrees (20 degrees steps) left and right. The speaker's face was either
upright or inverted. The ventriloquism effect was affected by the degree o
f spatial separation, but unaffected by upright vs. inverted presentation o
f the face, or by the congruency of the stimuli. The McGurk illusion was of
the same size whatever the loudspeaker location but was reduced by face in
version. The differences in the spatial and cognitive rules that govern bot
h interactions are discussed in terms of specific functionality of the unde
rlying mechanisms.