Objectives-To determine in Australian football (a) the influence of ground
hardness and playing grade (level) on game speed and structure, and (b) pla
yer movement patterns throughout the game and across levels.
Methods-The design consisted of several studies. Seventeen games played on
grounds of different hardness in 2000 were used to determine game speed and
structure. Four first grade and four second grade grand final games (1994,
1996, 1997, 1999) were used to determine the game speed and structure on t
he same ground but at different levels. Fifty one players (44 first grade a
nd seven second grade) were used to measure movement patterns within games
and across levels during the 2000 season.
Results-There was a significant relation between ground hardness and game s
peed, which could lead to higher injury rates when the ground is harder. Th
ere was a 6.7% difference in game speed between the first and second grade
levels reflecting differences in injury incidence. The first grade games we
re also characterised by a greater number of shorter, high intensity play p
eriods and longer stop periods than the second grade games. Midfield player
s in the first grade games covered about 24% greater distance than their se
cond grade counterparts, and there was a significant difference in their pl
aying speeds.
Conclusions-Over the past 40 years, the game speed in the top level of Aust
ralian football has approximately doubled. Over the same time, the number o
f collisions and the estimated injury incidence have also doubled. This stu
dy provides additional support to the suggestion that these variables are s
trongly linked. Factors such as ground hardness, playing level, and time du
ring the game influence game speed and are therefore important in injury de
velopment in Australian football.