This paper discusses the scalability problem of distributed virtual environ
ment (DVE) centered on area of interest (AOI) model and dead reckoning (DR)
algorithm. Previous models improving scalability of virtual environment ar
e analyzed and compared, and a new adaptive message-filtering algorithm bas
ed on DR is proposed. The proposed model can be utilized for distributed in
teractive simulation (DIS) and various network applications such as multi-p
layer games and virtual communities. The most distinguished characteristic
of the proposed model is the introduction of flexible threshold mechanism (
FTM). It is inefficient that in static dead reckoning (SDR) algorithm, movi
ng avatar straightly and frequently rotating one are uniformly considered.
The proposed model overcomes the weak point of established DR caused by a f
ixed threshold and a strong dependency on rotational behavior of moving ava
tars. This paper defines a new criterion for update message filtering, name
d as update lifetime (UL), which is a valid duration time of entity state u
pdate. The advantage of dynamic approaches proposed in this paper is the ab
ility of keeping the balance between fidelity and performance in filtering.
In experimental results, it was shown that intelligent DR lowered the incr
ement rate of update message traffic over the increase of behavioral comple
xity of avatar without any significant loss of accuracy. (C) 2001 Elsevier
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