This paper presents a new data structure, Slice-based Binary Shell (SBS), f
or efficient manipulation and rendering of binary volume data. Since SBS st
ores only surface voxels with selected attributes of the voxels in a slice-
based data structure that allows direct access to the voxels, it shows high
storage and computational efficiency. This efficiency becomes more promine
nt when representing multiple binary objects. We also present an efficient
rendering algorithm for SBS. The algorithm, based on the shear-warp techniq
ue, provides high-speed interactive rendering for binary volumes of many ob
jects on a PC with no specialized hardware.