Source-to-target simulation of an accelerator provides a thorough check on
the consistency of the design as well as a detailed understanding of the be
am behavior. Issues such as envelope mismatch and emittance growth can be e
xamined in a self-consistent manner, including the details of accelerator t
ransitions, long-term transport, and longitudinal compression. The large ra
nge in scales, from centimeter-scale transverse beam size and applied field
scale-length, to meter-scale beam length, to kilometer-scale accelerator l
ength, poses a significant computational challenge. The ever-increasing com
putational power that is becoming available through massively parallel comp
uters is making such simulation realizable. This paper discusses the progre
ss toward source-to-target simulation using the WARP particle-in-cell code.
Representative examples are shown, including 3-D, long-term transport simu
lations of Integrated Research Experiment (IRE) scale accelerators, (C) 200
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