Probability theory for the Brier game

Authors
Citation
V. Vovk, Probability theory for the Brier game, THEOR COMP, 261(1), 2001, pp. 57-79
Citations number
23
Categorie Soggetti
Computer Science & Engineering
Journal title
THEORETICAL COMPUTER SCIENCE
ISSN journal
03043975 → ACNP
Volume
261
Issue
1
Year of publication
2001
Pages
57 - 79
Database
ISI
SICI code
0304-3975(20010617)261:1<57:PTFTBG>2.0.ZU;2-8
Abstract
The usual theory of prediction with expert advice does not differentiate be tween good and bad "experts": its typical results only assert that it is po ssible to efficiently merge not too extensive pools of experts, no matter h ow good or how bad they are. On the other hand, it is natural to expect tha t good experts' predictions will in some way agree with the actual outcomes (e.g., they will be accurate on the average). In this paper we show that, in the case of the Brier prediction game (also known as the square-loss gam e), the predictions of a good (in some weak and natural sense) expert must satisfy the law of large numbers (both strong and weak) and the law of the iterated logarithm; we also show that two good experts' predictions must be in asymptotic agreement. To help the reader's intuition, we give a Kolmogo rov-complexity interpretation of our results. Finally, we briefly discuss p ossible extensions of our results to more general games; the limit theorems for sequences of events in conventional probability theory correspond to t he log-loss game. (C) 2001 Elsevier Science B.V. All rights reserved.