A. Bonarini et al., An approach to the design of reinforcement functions in real world, agent-based applications, IEEE SYST B, 31(3), 2001, pp. 288-301
Citations number
30
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART B-CYBERNETICS
The success of any reinforcement learning (RL) application is in large part
due to the design of an appropriate reinforcement Function. A methodologic
al framework to support the design of reinforcement functions has not been
defined yet, and this critical and often underestimated activity is left to
the ability of the RL application designer, We propose an approach to supp
ort reinforcement function design in RL applications concerning learning be
haviors for autonomous agents. We define some dimensions along which we can
describe reinforcement functions; we consider the distribution of reinforc
ement values, their coherence and their matching with the designer's perspe
ctive. We give hints to define measures that objectively describe the reinf
orcement function; we discuss the trade-offs that should be considered to i
mprove learning and we introduce the dimensions along which this improvemen
t can be expected. The approach we are presenting is general enough to be a
dopted in a large number of RL projects. We show how to apply it in the des
ign of learning classifier systems (LCS) applications, We consider a simple
, but quite complete case study in evolutionary robotics, and we discuss re
inforcement function design issues in this sample context.