Application-layer anycasting: A server selection architecture and use in areplicated web service

Citation
Ew. Zegura et al., Application-layer anycasting: A server selection architecture and use in areplicated web service, IEEE ACM TN, 8(4), 2000, pp. 455-466
Citations number
30
Categorie Soggetti
Information Tecnology & Communication Systems
Journal title
IEEE-ACM TRANSACTIONS ON NETWORKING
ISSN journal
10636692 → ACNP
Volume
8
Issue
4
Year of publication
2000
Pages
455 - 466
Database
ISI
SICI code
1063-6692(200008)8:4<455:AAASSA>2.0.ZU;2-L
Abstract
Server replication improves the ability of a service to handle a large numb er of clients. One of the important factors in the efficient utilization of replicated servers is the ability to direct client requests to the "best" server, according to some optimality criteria, In the anycasting communicat ion paradigm, a sender communicates with a receiver chosen from an anycast group of equivalent receivers. As such, anycasting is well suited to the pr oblem of directing clients to replicated servers. This paper examines the definition and support of the anycasting paradigm a t the application layer, providing a service that uses an anycast resolver to map an anycast domain name and a selection criteria into an TP address. By realizing anycasting in the application layer, we achieve flexibility in the optimization criteria and ease the deployment of the service. As a case study, we examine the performance of our system for a key service : replicated web servers. To this end, we develop an approach for estimatin g the response time that a client will experience when accessing given serv ers, Such information is maintained in the anycast resolver that clients qu ery to obtain the identity of the server with the best estimated response t ime. Our performance collection technique combines server push with resolve r probes to estimate the expected response time without undue overhead, Our experiments show that selecting a server using our architecture and estima tion technique can improve the client response time by a factor of two over nearest server selection and by a factor of four over random server select ion.