Gifted children's goals for learning on their video game performance and pa
tterns of attention were examined. Before playing a game, second- and fifth
-graders were instructed to adopt an evaluative, process, outcome, or no sp
ecific goal focus while playing. Children were then asked about the game st
rategies and game features they attended to while playing. Older children s
howed better performance overall and their best performance when instructed
to adopt an evaluative goal. Younger children showed their worst performan
ce in the same condition. This developmental pattern of findings was revers
ed among children instructed to adopt an outcome goal. Postgame responses i
ndicated developmental differences in game features, strategies, and evalua
tion assessments. Most children across both grades made reference to proces
s goals. These findings provide preliminary support for the hypothesis that
gifted children's goals for learning impact their performance and attentio
n and that this impact may be influenced by their developmental level.