This paper proposes a novel technique for building layered animation models
of real articulated objects from 3D surface measurement data. Objects are
scanned using a hand-held 3D sensor to acquire 3D surface measurements. A n
ovel geometric fusion algorithm is presented which enables reconstruction o
f a single surface model from the captured data. This algorithm overcomes t
he limitations of previous approaches which cannot be used for hand-held se
nsor data as they assume that measurements are on a structured planar grid.
The geometric fusion introduces the normal volume of a triangle to convert
individual triangles to a volumetric representation. A layered model is co
nstructed to animate the reconstructed high-resolution surface. The model c
onsists of 3 layers: a skeleton for animation from key-frame or motion capt
ure; a low-resolution control model for real-time mesh deformation; and a h
igh-resolution model to represent the captured surface detail. Initially th
e skeleton model is manually placed inside the low-resolution control model
and high-resolution scanned data. Automatic techniques are introduced to m
ap both the control model and captured data into a single layered model. Th
e high-resolution captured data is mapped onto the low-resolution control m
odel using the normal volume. The resulting model enables efficient, seamle
ss animation by manipulation of the skeleton while maintaining the captured
high-resolution surface detail. The animation of high-resolution captured
data based on a low-resolution generic model of the object opens up the pos
sibility of rapid capture and animation of new objects based on libraries o
f generic models.