C. Roze et al., EVALUATIONS OF THE SIGHTING DISTANCE IN A FOGGY ATMOSPHERE BY MONTE-CARLO SIMULATION, Atmospheric environment, 28(5), 1994, pp. 769-775
A code for the simulation of light propagation in multiple scattering
media is presented. Unlike the analytical methods which generally requ
ire simplifying assumptions, the MUSCAT (MUltiple SCATtering) code onl
y needs general assumptions, namely steady-state and scalar radiative
transfer. Knowing the 3D-geometrical and photometrical characteristics
of sources and detectors and the albedo, extinction coefficient and p
hase function of the scattering medium, the code computes what will be
detected. A concrete application is presented: the sighting distance
of a foglight in a foggy night atmosphere is evaluated for a real driv
ing situation. The road is perfectly absorbent and two cases are compa
red: the road is lit either by a headlight or by one-sided street lamp
s. The sighting distance of a 60% reflexive target is also computed an
d the same comparison is done.