Sj. Wang et al., MULTIRESOLUTION MODEL CONSTRUCTION FROM SCATTERED RANGE DATA BY HIERARCHICAL CUBE-BASED SEGMENTATION, IEICE transactions on information and systems, E80D(8), 1997, pp. 780-787
High-speed display of 3-D objects in virtual reality environments is o
ne of the currently important subjects. Shape simplification is consid
ered an efficient method. This paper presents a method of hierarchical
cube-based segmentation for shape simplification and multiresolution
model construction. The relations among shape simplification, resoluti
on and visual distance are derived firstly. The first level model is g
enerated from scattered range dais by cube-base segmentation with the
first level cube size. Multiresolution models are then generated by re
-sampling polygonal patch vertices of each former level model with hie
rarchical cube-based segmentation structure. The results show that the
algorithm is efficient for constructing multiresolution models of fre
e-form shape 3-D objects from scattered range data and high compressio
n ratio can be obtained with little noticeable difference during the v
isualization.