Triangulation of planar graphs' under constraints is a fundamental pro
blem in the representation of objects. Related keywords are graph augm
entation from the field of graph algorithms and mesh generation from t
he held of computational geometry. We consider the triangulation probl
em for planar graphs under the constraint to satisfy 4-connectivity, A
4-connected planar graph has no separating triangles, i.e., cycles of
length 3 which are not a face. We show that triangulating embedded pl
anar graphs without introducing new separating triangles can be solved
in linear time and space. If the initial graph had no separating tria
ngle, the resulting triangulation is 4-connected. if the planar graph
is not embedded, then deciding whether there exists an embedding with
at most k separating triangles is NP-complete. For biconnected graphs
a linear-time approximation which produces an embedding with at most t
wice the optimal number is presented. With this algorithm we can check
in linear time whether a biconnected planar graph can be made 4-conne
cted while maintaining planarity. Several related remarks and results
are included.