If the score in a squash game is tied late in the game, one player has
a choice of how many additional points (from a prespecified set of po
ssibilities) are to be played to determine the winner. This paper cons
tructs a Markov chain model of the situation and solves for the optima
l strategy. Expressions for the optimal strategy ate obtained with a s
ymbolic algebra computer package. Results ate given for both internati
onal and American scoring systems. The model and analysis ate very sui
table for educational purposes. The resulting Markov chain is small en
ough that it can be easily presented in a classroom setting, yet the m
odel is sufficiently complex that algebraic manipulation is neatly hop
eless. The final results illustrate the power of the combination of ma
thematical and computer modeling applied to a problem of practical int
erest.