A. Rapoport et al., RANDOMIZATION AND ADAPTIVE LEARNING IN A SIMPLIFIED POKER GAME, Organizational behavior and human decision processes, 69(1), 1997, pp. 31-49
Citations number
33
Categorie Soggetti
Psychology, Applied",Management,"Psychology, Social
Thirty pairs of subjects participated in three different two-person ze
rosum Poker games in extensive form with imperfect and asymmetric info
rmation. The results provide no support for the (unique) mixed-strateg
y equilibrium solution for risk-neutral players on either the individu
al or the aggregate level. Compared to this solution, the informed pla
yers do not bluff as often as they should, and the uninformed players
call too often. Comparison of the present study with previous studies
of diametrically opposed conflicts shows consistent differences betwee
n the extensive form of two-person zerosum games and its strategically
equivalent normal form. An adaptive learning model proposed by Roth a
nd Erev (1995) succeeds in tracking the general trends in the probabil
ities of bluffing and calling over time and in accounting for the effe
cts of size of stake, when it assumes that learning takes place only o
n stage games when the players are called upon to act. (C) 1997 Academ
ic Press.