The notion of salience was developed by Schelling in the context of th
e meeting-place problem of locating a partner in the absence of a pre-
agreed meeting place. In this paper, we argue that a realistic specifi
cation of the meeting place problem involves allowing a strategy of ac
tive search over a range of possible meeting places. We solve this ext
ended problem, allowing for extensions such as repeated play, search c
osts and asymmetric payoffs. The result is a considerably richer, but
more complex, notion of salience. (C) 1998 Elsevier Science B.V.