EFFECTS OF COMPUTER-BASED ROLE-PLAYING ON DECISION-MAKING SKILLS

Citation
Ha. Taylor et al., EFFECTS OF COMPUTER-BASED ROLE-PLAYING ON DECISION-MAKING SKILLS, Journal of educational computing research, 17(2), 1997, pp. 147-164
Citations number
58
ISSN journal
07356331
Volume
17
Issue
2
Year of publication
1997
Pages
147 - 164
Database
ISI
SICI code
0735-6331(1997)17:2<147:EOCROD>2.0.ZU;2-X
Abstract
The development of higher-order cognitive skills such as decision maki ng is a critical component of science education. Two studies assess de cisionmaking skills using common cognitive errors and evaluate the imp act of computer-based laboratories on the development of these skills. The first establishes the prevalence of cognitive errors among high s chool students, undergraduates, and Earth Science professionals. The s econd examines the role of computer-aided instruction in the Earth Sci ence domain on subsequent decision making. High school students took p art in either a computer or equivalent paper-and-pencil role-playing e xercise requiring students to evaluate the possible eruption of a volc ano. Students who used the computer exercise made more consistent deci sions than those who used the traditional paper-and-pencil exercise, s uggesting that well designed computer-based laboratories can positivel y impact higher-order cognitive skills.