This study examines the extent to which student groups working with th
e Chelsea Bank computer simulation were able to use school-to-work tra
nsition skills. Chelsea Bank is a workplace simulation for schools in
which groups of students at a computer play the role of a bank teller
or customer service representative, dealing with customers who appear
on their screen. Data consists of videos of students working on the si
mulation scenarios. Results show that students using this simulation d
emonstrated substantial involvement with workplace skills as defined b
y SCANS (U.S. Department of Labor's Secretary's Commission on Achievin
g Necessary Skills). Students were also considerably more actively eng
aged with learning than students in studies of traditional classrooms.