A Shiny Update to an Old Experiment Game

Citation
B. . Gramacy Robert, A Shiny Update to an Old Experiment Game, American statistician , 74(1), 2020, pp. 87-92
Journal title
ISSN journal
00031305
Volume
74
Issue
1
Year of publication
2020
Pages
87 - 92
Database
ACNP
SICI code
Abstract
Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a testament to real-world applicability. Striking that balance is particularly challenging in response surface and design domains, where real-world scenarios often play out over long time scales, during which theories are revised, model and inferential techniques are improved, and knowledge is updated. Here, I present a game, borrowing liberally from one first played over 40 years ago, which attempts to achieve that balance while reinforcing a cascade of topics in modern nonparametric response surfaces, sequential design, and optimization. The game embeds a blackbox simulation within a shiny app whose interface is designed to simulate a realistic information.availability setting, while offering a stimulating, competitive environment wherein students can try out new methodology, and ultimately appreciate its power and limitations. Interface, rules, timing with course material, and evaluation are described, along with a .case study. involving a cohort of students at Virginia Tech. Supplementary materials for this article are available online.