Multimedia technology offers instructional designers an unprecedented
opportunity to create richly interactive learning environments. With g
reater design freedom comes complexity. The standard answer to the pro
blems of too much choice, disorientation, and complex navigation is th
ought to lie in the way we design the interactivity in a system. Unfor
tunately, the theory of interactivity is at an early stage of developm
ent. After critiquing the decision cycle model of interaction - the re
ceived theory in human computer interaction - I present arguments and
observational data to show that humans have several ways of interactin
g with their environments which resist accommodation in the decision c
ycle model. These additional ways of interacting include: preparing th
e environment, maintaining the environment, and reshaping the cognitiv
e congeniality of the environment. Understanding how these actions sim
plify the computational complexity of our mental processes is the firs
t step in designing the right sort of resources and scaffolding necess
ary for tractable learner controlled learning environments.