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Table of contents of journal: *Simulation & gaming

Results: 51-75/203

Authors: MULDOON JP
Citation: Jp. Muldoon, THE MODEL UNITED-NATIONS REVISITED, Simulation & gaming, 26(1), 1995, pp. 27-35

Authors: MU XM
Citation: Xm. Mu, FOREIGN DIRECT-INVESTMENT IN COMPUTERIZED BUSINESS SIMULATIONS, Simulation & gaming, 26(1), 1995, pp. 36-50

Authors: PARK PS
Citation: Ps. Park, SIMULATION IN JUST-IN-TIME IMPLEMENTATION, Simulation & gaming, 26(1), 1995, pp. 51-59

Authors: CARVALHO GF
Citation: Gf. Carvalho, MODELING THE LAW OF DEMAND IN BUSINESS SIMULATORS, Simulation & gaming, 26(1), 1995, pp. 60-79

Authors: GOLD SC PRAY TF
Citation: Sc. Gold et Tf. Pray, THE USE OF THE GAMMA-PROBABILITY DISTRIBUTION - A CRITIQUE OF CARVALHO DEMAND SIMULATOR, Simulation & gaming, 26(1), 1995, pp. 80-87

Authors: CARVALHO GF
Citation: Gf. Carvalho, SHOULD BUSINESS SIMULATION DESIGNERS BE CONSTRAINED BY CONVENTIONAL ECONOMIC WISDOM - A REPLY, Simulation & gaming, 26(1), 1995, pp. 88-91

Authors: WHITE CS
Citation: Cs. White, A PATH ANALYTIC APPROACH TO SOME CORRELATES OF STUDENTS SATISFACTION WITH A COMPUTERIZED MANAGEMENT SIMULATION, Simulation & gaming, 26(1), 1995, pp. 92-96

Authors: CHRISTOPHER E JACOBSEN BA
Citation: E. Christopher et Ba. Jacobsen, ISAGA-94S FULL HOUSE - CELEBRATING PAST AND FUTURE, Simulation & gaming, 26(1), 1995, pp. 97-104

Authors: GARRATT PW
Citation: Pw. Garratt, THE SOFTWARE MANAGEMENT GAME, Simulation & gaming, 26(1), 1995, pp. 105-108

Authors: PEDERSEN P
Citation: P. Pedersen, MULTIPOLY - A BOARD GAME, Simulation & gaming, 26(1), 1995, pp. 109-112

Authors: BREDEMEIER ME
Citation: Me. Bredemeier, THE NEW COMMONS GAME - POWERS,RB, Simulation & gaming, 26(1), 1995, pp. 113-115

Authors: GOUTHRO D
Citation: D. Gouthro, TRIANGLES - EXPLORING ORGANIZATIONAL RELATIONSHIPS - THIAGARAJAN,S, Simulation & gaming, 26(1), 1995, pp. 116-118

Authors: COLEMAN DW
Citation: Dw. Coleman, ESL SIG REPORT, Simulation & gaming, 26(1), 1995, pp. 122-122

Citation: JASAG-94 CONFERENCE, Simulation & gaming, 26(1), 1995, pp. 124-125

Citation: FOST SYMPOSIUM, Simulation & gaming, 26(1), 1995, pp. 125-125

Authors: CROOKALL D
Citation: D. Crookall, MORE MUSINGS AND REMINISCENCES, Simulation & gaming, 25(4), 1994, pp. 445-445

Authors: DRUCKMAN D
Citation: D. Druckman, TOOLS FOR DISCOVERY - EXPERIMENTING WITH SIMULATIONS, Simulation & gaming, 25(4), 1994, pp. 446-455

Authors: ESTES CR
Citation: Cr. Estes, THE REAL-WORLD CONNECTION, Simulation & gaming, 25(4), 1994, pp. 456-463

Authors: FOWLER SM
Citation: Sm. Fowler, 2 DECADES OF USING SIMULATION GAMES FOR CROSS-CULTURAL TRAINING, Simulation & gaming, 25(4), 1994, pp. 464-476

Authors: GARSON D
Citation: D. Garson, COMPUTERIZED SIMULATION IN SOCIAL-SCIENCE - A PERSONAL RETROSPECTIVE, Simulation & gaming, 25(4), 1994, pp. 477-487

Authors: KEYS JB
Citation: Jb. Keys, A BUSINESS GAMING ODYSSEY, Simulation & gaming, 25(4), 1994, pp. 487-501

Authors: KLABBERS JHG
Citation: Jhg. Klabbers, THE 25TH ANNIVERSARY OF ISAGA - THE ORCHESTRATION OF ORGANIZED COMPLEXITY, Simulation & gaming, 25(4), 1994, pp. 502-513

Authors: PETRANEK C
Citation: C. Petranek, A MATURATION IN EXPERIENTIAL LEARNING - PRINCIPLES OF SIMULATION AND GAMING, Simulation & gaming, 25(4), 1994, pp. 513-523

Authors: STEINWACHS B
Citation: B. Steinwachs, MY LIFE WITH SIMULATION GAMING, Simulation & gaming, 25(4), 1994, pp. 523-529

Authors: THIAGARAJAN S
Citation: S. Thiagarajan, HOW I DESIGNED A GAME - AND DISCOVERED THE MEANING OF LIFE, Simulation & gaming, 25(4), 1994, pp. 529-544
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