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Results: 1-7 |
Results: 7

Authors: Ritter, F Strothotte, T Deussen, O Preim, B
Citation: F. Ritter et al., Virtual 3D puzzles: A new method for exploring geometric models in VR, IEEE COMP G, 21(5), 2001, pp. 11-13

Authors: Beckhaus, S Ritter, F Strothotte, T
Citation: S. Beckhaus et al., Guided exploration with dynamic potential fields: the CubicalPath system, COMPUT GR F, 20(4), 2001, pp. 201-210

Authors: Halper, N Helbing, R Strothotte, T
Citation: N. Halper et al., A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence, COMPUT GR F, 20(3), 2001, pp. C174

Authors: Freudenberg, B Masuch, M Strothotte, T
Citation: B. Freudenberg et al., Walk-through illustrations: Frame-coherent pen-and-ink style in a game engine, COMPUT GR F, 20(3), 2001, pp. C184

Authors: Deussen, O Hiller, S van Overveld, C Strothotte, T
Citation: O. Deussen et al., Floating points: A method for computing stipple drawings, COMPUT GR F, 19(3), 2000, pp. C41-C50

Authors: Hamel, J Strothotte, T
Citation: J. Hamel et T. Strothotte, Capturing and re-using rendition styles for non-photorealistic rendering, COMPUT GR F, 18(3), 1999, pp. C173-C182

Authors: Ritter, A Bottger, J Deussen, O Konig, M Strothotte, T
Citation: A. Ritter et al., Hardware-based rendering of full-parallax synthetic holograms, APPL OPTICS, 38(8), 1999, pp. 1364-1369
Risultati: 1-7 |