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Results:
1-7
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Results: 7
Virtual 3D puzzles: A new method for exploring geometric models in VR
Authors:
Ritter, F Strothotte, T Deussen, O Preim, B
Citation:
F. Ritter et al., Virtual 3D puzzles: A new method for exploring geometric models in VR, IEEE COMP G, 21(5), 2001, pp. 11-13
Guided exploration with dynamic potential fields: the CubicalPath system
Authors:
Beckhaus, S Ritter, F Strothotte, T
Citation:
S. Beckhaus et al., Guided exploration with dynamic potential fields: the CubicalPath system, COMPUT GR F, 20(4), 2001, pp. 201-210
A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence
Authors:
Halper, N Helbing, R Strothotte, T
Citation:
N. Halper et al., A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence, COMPUT GR F, 20(3), 2001, pp. C174
Walk-through illustrations: Frame-coherent pen-and-ink style in a game engine
Authors:
Freudenberg, B Masuch, M Strothotte, T
Citation:
B. Freudenberg et al., Walk-through illustrations: Frame-coherent pen-and-ink style in a game engine, COMPUT GR F, 20(3), 2001, pp. C184
Floating points: A method for computing stipple drawings
Authors:
Deussen, O Hiller, S van Overveld, C Strothotte, T
Citation:
O. Deussen et al., Floating points: A method for computing stipple drawings, COMPUT GR F, 19(3), 2000, pp. C41-C50
Capturing and re-using rendition styles for non-photorealistic rendering
Authors:
Hamel, J Strothotte, T
Citation:
J. Hamel et T. Strothotte, Capturing and re-using rendition styles for non-photorealistic rendering, COMPUT GR F, 18(3), 1999, pp. C173-C182
Hardware-based rendering of full-parallax synthetic holograms
Authors:
Ritter, A Bottger, J Deussen, O Konig, M Strothotte, T
Citation:
A. Ritter et al., Hardware-based rendering of full-parallax synthetic holograms, APPL OPTICS, 38(8), 1999, pp. 1364-1369
Risultati:
1-7
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