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Results:
1-25
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26-31
Results: 1-25/31
Hierarchical model for real time simulation of virtual human crowds
Authors:
Musse, SR Thalmann, D
Citation:
Sr. Musse et D. Thalmann, Hierarchical model for real time simulation of virtual human crowds, IEEE VIS C, 7(2), 2001, pp. 152-164
Simulating virtual humans in networked virtual environments
Authors:
Pandzic, I Babski, C Capin, T Lee, W Magnenat-Thalmann, N Musse, SR Moccozet, L Seo, HY Thalmann, D
Citation:
I. Pandzic et al., Simulating virtual humans in networked virtual environments, PRESENCE-T, 10(6), 2001, pp. 632-646
Untitled
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Untitled, J VIS COMP, 12(3), 2001, pp. I-I
Untitled
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Untitled, J VIS COMP, 12(2), 2001, pp. I-I
Sharing attractions on the Net with VPark
Authors:
Joslin, C Molet, T Thalmann, NM Esmerado, J Thalmann, D Palmer, I Chilton, N Earnshaw, R
Citation:
C. Joslin et al., Sharing attractions on the Net with VPark, IEEE COMP G, 21(1), 2001, pp. 61-71
Using skeleton-based tracking to increase the reliability of optical motion capture
Authors:
Herda, L Fua, P Plankers, R Boulic, R Thalmann, D
Citation:
L. Herda et al., Using skeleton-based tracking to increase the reliability of optical motion capture, HUMAN MOVE, 20(3), 2001, pp. 313-341
Integrating behavioural animation techniques
Authors:
Monzani, JS Caicedo, A Thalmann, D
Citation:
Js. Monzani et al., Integrating behavioural animation techniques, COMPUT GR F, 20(3), 2001, pp. C309
Real-time display of virtual humans: Levels of details and impostors
Authors:
Aubel, A Boulic, R Thalmann, D
Citation:
A. Aubel et al., Real-time display of virtual humans: Levels of details and impostors, IEEE CIR SV, 10(2), 2000, pp. 207-217
Editorial: Special Issue of Pacific Graphics '99
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Editorial: Special Issue of Pacific Graphics '99, J VIS COMP, 11(5), 2000, pp. 221-221
Untitled
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Untitled, J VIS COMP, 11(4), 2000, pp. 167-167
Untitled
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Untitled, J VIS COMP, 11(1), 2000, pp. 1-1
Path finding for human motion in virtual environments
Authors:
Bandi, S Thalmann, D
Citation:
S. Bandi et D. Thalmann, Path finding for human motion in virtual environments, COMP GEOM, 15(1-3), 2000, pp. 103-127
A paradigm for controlling virtual humans in urban environment simulations
Authors:
Farenc, N Musse, SR Schweiss, E Kallmann, M Aune, O Boulic, R Thalmann, D
Citation:
N. Farenc et al., A paradigm for controlling virtual humans in urban environment simulations, APPL ARTIF, 14(1), 2000, pp. 69-91
Virtual reality
Authors:
Thalmann, D
Citation:
D. Thalmann, Virtual reality, IEEE COMP G, 20(6), 2000, pp. 24-25
Anatomic modeling of deformable human bodies
Authors:
Nedel, LP Thalmann, D
Citation:
Lp. Nedel et D. Thalmann, Anatomic modeling of deformable human bodies, VIS COMPUT, 16(6), 2000, pp. 306-321
Versatile tuning of humanoid agent activity
Authors:
Emering, L Boulic, R Molet, T Thalmann, D
Citation:
L. Emering et al., Versatile tuning of humanoid agent activity, COMPUT GR F, 19(4), 2000, pp. 231-242
Using an intermediate skeleton and inverse kinematics for motion retargeting
Authors:
Monzani, JS Baerlocher, P Boulic, R Thalmann, D
Citation:
Js. Monzani et al., Using an intermediate skeleton and inverse kinematics for motion retargeting, COMPUT GR F, 19(3), 2000, pp. C11-C19
Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones
Authors:
Maurel, W Thalmann, D
Citation:
W. Maurel et D. Thalmann, Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones, COMPUT GRAP, 24(2), 2000, pp. 203-218
A rule-based interactive behavioral animation system for humanoids
Authors:
Noser, H Thalmann, D
Citation:
H. Noser et D. Thalmann, A rule-based interactive behavioral animation system for humanoids, IEEE VIS C, 5(4), 1999, pp. 281-307
Anyone for tennis?
Authors:
Molet, T Aubel, A Capin, T Carion, S Lee, E Magnenat-Thalmann, N Noser, H Pandzic, I Sannier, G Thalmann, D
Citation:
T. Molet et al., Anyone for tennis?, PRESENCE-T, 8(2), 1999, pp. 140-156
Human motion capture driven by orientation measurements
Authors:
Molet, T Boulic, R Thalmann, D
Citation:
T. Molet et al., Human motion capture driven by orientation measurements, PRESENCE-T, 8(2), 1999, pp. 187-203
A dead-reckoning technique for streaming virtual human animation
Authors:
Capin, TK Esmerado, J Thalmann, D
Citation:
Tk. Capin et al., A dead-reckoning technique for streaming virtual human animation, IEEE CIR SV, 9(3), 1999, pp. 411-414
Untitled
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Untitled, J VIS COMP, 10(3), 1999, pp. 121-121
Untitled
Authors:
Magnenat-Thalmann, N Thalmann, D
Citation:
N. Magnenat-thalmann et D. Thalmann, Untitled, J VIS COMP, 10(1), 1999, pp. 1-1
An architecture for immersive evaluation of complex human tasks
Authors:
Molet, T Boulic, R Rezzonico, S Thalmann, D
Citation:
T. Molet et al., An architecture for immersive evaluation of complex human tasks, IEEE ROBOT, 15(3), 1999, pp. 475-485
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